srijeda, 26. lipnja 2013.

Lol psychology

How to Ditch the Pride and Improve

Eastern religions preach that we should not tie the success and resulting outcomes of our work to what we do, but instead should just do the work we do anyway, concentrating on the actual work and take a certain pleasure in engaging in the actual work, not focusing on the future. Being in the moment.
Taking too much stock in the outcome of your game can hold you back and actually make you more likely to not only not improve yourself, but also lose the game.
I have recently raised myself a couple of divisions winning two out of four promo series. Though I only won half of them, that’s all it takes if you’re consistent.
I am going to share with you ways in which you can get yourself out of your own way to success. Things to do and ways to think about the game, mental mindsets to make you a bit more zen and better able to improve and stop ruining yourself and your games.

You won but not because of you: looking at more than KDA

I once won a game and went 5-2-4 as Yorick, but had little to do with winning the game. Recognizing this at the end is an important small step to getting better. Why?
Because when you look at KDA, you miss the big picture, and it’s important to develop the skill of knowing exactly how and when and why you lost, sportcaster style. If you don’t, it will lead to you not understand how to improve, and making wrong calls in future games.
In my Yorick game, I didn’t feed and avoided a first blood at top in addition to being smart when my jungler ganked. Helpful, but it didn’t ultimately win the game; I really just prevented myself from making us lose. My jungler ganked three times for me. I did some things right, to be sure. I kept their top up there, as he was the strongest player on the team. But the other four won the game. The Vayne on my team was so fed it likely would not have mattered if I had gone 0-5-0 instead. And that’s the truth. Lesson to learn is: against Lee Sin and Vlad, I can’t autowin. I can just stall and perhaps outcs. That’s where my Yorick play in that matchup is. If I were cocky, I’d pick Yorick into those two again thinking I’m awesome, then lose the lane and maybe blame the jungler or something.

If you lose, you almost always had something to do with it

Really, unless you were all over the map and go 11-3-11 and didn’t give up free objectives and always helped your team and made your presence known at all lanes then...no, you probably had something to do with your loss.
Remember, the only guaranteed way to move up, and with a high win %, is to be so good that you prevent your own team from losing it for you. That isn’t just good, that is really good.
Compared to bronze players, I am “really good”, as only gold and higher player should be. If I were to take Ezreal, Kayle, or Annie (my champs that have the highest win percentage and playtime both) to a bronze game, I would win over half my games mainly because of me.
In my current position, that is not the case. I’ve been moving up a bit, but I don’t know how far my current abilities will get me. Acknowledging that you should be where you are, and that you don’t know how far you will move up when you start to move up is important.

Playing All Roles


This has been said before, but I’d like to revisit it.
There is no excuse to not have some basic level of competency with all roles. There are easy and simple champs for every role. There are champions that you can at least not feed and still be helpful with.
Let’s put it this way. To consistently raise your divisions and MMR, you simply need to win over 50% of your games. Of those 50%, half are autolosses because of disconnects, trolls, or feeders. It’s actually lower than that, but let’s just say that’s the case. Then, let’s say you get stuck with a role you don’t want, say, one out of ten games. That’s not a lot, is it? If you say you automatically lose when you support, that’s 10%, or one fifth of your losses being you. If you are even mildly competent, you will go from winning 0 (or more realistically, 25%) of your games to say, half. If you can be the reason you don’t lose, you’ll be about 50-50. That’s a rate of about 2.5% of your games. That could be the bump you need. If you are currently at 49-50% and stuck, and you learn to be competent at support, not good, just competent, and you win 2% more of your games because of it, that will automatically slowly get you on the upswing.
Again: 10% of games having to support. You win only 10-40% of those, meaning you lose 6-9% of your games due to your being a bad support. You learn to play it competently. You then win even 25% more of your games (35-75%) as support. That’s 2.5% more wins. Even at a very high level, some people have a win percent of 55 or so. This is how big a deal your unfavored role is.
And learn to jungle, too.

Ditch the resentment when you don’t get what you want


Man, have you ever seen someone not get the champ or role they wanted, or they lost their lane and the jungler ditched them but got two dragons and won the other two lanes and the guy is still upset that he is not doing well, even though the game is in his favor, and then...
Get really, really upset and irrational?
Most games will not go perfectly, even ones you win, even ones you win where you are one of the two best players on your team. Stuff happens. Even pros miss CS. There is no 100% flawless game of League of Legends. You just have to make fewer mistakes than your opponent.
If you are support, don’t pick some niche support that’s “fun” to play or can carry “just in case.” I’ve seen plenty of Nidalees at bottom who go 5-2-5 in the the first 15 minutes, then lose the game, then blame their teammates. If you don’t know why this is a common thin or what causes it, you are not understanding how the game works.
If you are less resentful, you are less likely to do poorly, and less likely to not make others do poorly. If you just grit your teeth and not type anything negative, pretending you’re complaining on your stream to sympathetic viewers even, you’ll be surprised how often someone that calls a role does well with it.

Sticking to overpowered champs and champions you are good with


At any given time, there are about fifteen-twenty-five awesome champions for solo queue. If you use these champions before they’re nerfed, free wins. You might not like this, but if you’re committed to winning, then you’ll do this.
Getting tired of playing the same champions over and over again and picking some champion just for the heck of it is a bad idea. Your win rate with those champions is not going to be over half. Stick to people you actually know how to get kills and play well with.
Go to your stats. Look at the ones with the high win percentages and high kills. Play those. If you play a “bad” champion like, say, Warwick or Garen, and they stop working, time to swap them out of your rotation. Have an Excel sheet or Google Spreadsheet or whatever. Have 5 columns. Put the 1-10 champions you truly know well in each slot. Do not deviate from this. It takes discipline, but you can do it.

Use cookiecutter builds


Getting a Tear on Kha’Zix, Jayce, or Ezreal is the standard and always a good idea. You don’t even have to know why, but simply doing what high-level players do will give you the insight to understand why they do it the way they do. You’ll see for yourself it works, and hopefully even why.
If you can remove your pride about creativity, or going glass-cannon when you shouldn’t or not buy bad items (yes, there are bad items), you’ll increase your success. Guaranteed. Try it sometime for a while if you haven’t. Go a very current build, and only get what others have gotten.

Buying Wards


If you prevent even one death per three of these you purchase, that’s a gold advantage for your team. This is why you should buy them a lot. If you have 100-350 leftover after buying your stuff, grab one. Grab a pink if they have put pink at baron.

Focusing your pick and your play on the game and not the lane: picking vs. whole team

Don’t pick someone that is good against your lane opponent in lane and bad versus the other four people on their team. This mistake is especially common amongst top laners.
When you pick your champion, try to imagine what the fights will be like not just in your lane, but against their jungler and mid, at dragon, in the mid game, and in the late game. There is an entire game to play, not just your lane!

Remember: you are your own worst enemy. You have the most control over yourself. Remove yourself from hindering yourself and your teammates. Remove obstacles to understand your own performance. Raise divisions.

League of Legends - 3D printing

here are some sick artwork using 3D printing :


What is League of Legends?

League of Legends is a popular Multiplayer Online Battle Arena game. The game was released in 2009 by Riot Games and has quickly grown to be one of the most popular online games with a massive fan base and E-Sports following.

The game puts two teams of players (known as summoners) against each other on a mission to destroy the other team's Nexus (base). A standard game on Summoner's Rift (the most popular game mode) takes around 30-40 minutes to complete. There are also other game modes available.


Riot is a company of gamers who have fallen in love with DotA and want to take the experience to the next level. We believe that League of Legends is helping to pioneer a new genre of games that we’re calling MOBA or “Multiplayer Online Battle Arena” that we’re excited to help bring to a global audience.


LoL bacame extremely popular game that now has more players than World of Warcraft.

Although it is free, so perhaps that's not as big an accomplishment as it sounds, but free or not, many people pay money to get skins for their favorite characters. Anything you buy with real money besides skins, you can get with the in game currency as well, so there is no disadvantage on people who don't pay.

The genre is hard to explain, but is a somewhat rare one, known as a MOBA. This means Multiplayer Online Battle Arena. The goal of the game is to fight your way into the opponent's base and destroy their "Nexus". I put it quite simply, but the average game takes around 40 minutes, and has quite a bit to it.

This game has an extremely huge learning curve of anywhere from 2-10 hours for most people, sometimes more. In order to become good at the game, it takes several weeks, although it is more casually oriented.

For those not interested in casual play, this game was featured at Dreamhack with a $100,000 USD prize pool in June 2011, where several teams fought in competition for the prize.

It is a very fun game, but not something many people can just pick up.
 
TPA - winners of s2 championship won 2 million dollars!